Tuesday, September 25, 2012
The Foundry & Luxology Join Forces
today. This will bring together two of the brightest new software companies in
the VFX world and no doubt some amazing new developments will be sure to follow.
You may view the latest post at
http://www.thefoundrynuke.com/the-foundry-luxology-join-forces/
Friday, September 7, 2012
The Foundry Announces NUKE 7
polished and perfected tools to streamline your day-to-day workflow, as well as
new additions to complement it's highly acclaimed feature set.
You may view the latest post at
http://www.thefoundrynuke.com/the-foundry-announces-nuke-7/
Tuesday, September 4, 2012
Learn Deep Compositing with NUKE
what deep compositing is, how it works in Nuke, and how you might be able to use
it.. Deep Compositing allows artists to work with 'deep images' containing
multiple opacity or colour samples per pixel. This allows rendering of CGI
elements without predetermined holdout mattes, avoiding the need for re-renders
when content changes.
You may view the latest post at
http://www.thefoundrynuke.com/learn-deep-compositing-with-nuke/
Thursday, July 19, 2012
Huge MARI Sale - 1 Day Only!
one day only - August 2nd-3rd 9am to 9am. You don't want to miss this sweet
pre-Siggraph sale.
You may view the latest post at
http://www.thefoundrynuke.com/huge-mari-sale-1-day-only/
Thursday, June 28, 2012
Inspiration: Philips Carousel & Making of
across it again today and was floored, again. It's a very cool, highly cinematic
video that was paid for by Philips ( the electronics company) for promotional
purposes. Also, I did some looking around and found a "making of" video which is
equally as interesting.
You may view the latest post at
http://www.thefoundrynuke.com/inspiration-philips-carousel-making-of/
Tuesday, June 19, 2012
Hiero 1.0v3 Out Now
including a number of important fixes and enhancements.
You may view the latest post at
http://www.thefoundrynuke.com/hiero-1-0v3-out-now/
Wednesday, May 30, 2012
A New Hiero has been Released
conform and review timeline for VFX becomes more streamlined with new feature
additions, efficiency updates and plenty of bug fixes.
You may view the latest post at
http://www.thefoundrynuke.com/a-new-hiero-has-been-released/
Friday, May 11, 2012
Weekly Inspiration: Wall Painted Animation
much time it took to prepare, animate and shoot this video. Well done and very
unique.
You may view the latest post at
http://www.thefoundrynuke.com/weekly-inspiration-wall-painted-animation/
Monday, March 19, 2012
The Foundry Nuke 6.3v7 is Now Available
Improved Photoshop Layered PSD Reading, OpenColor IO, a new UDIM functionality
and extended RenderMan integration.
You may view the latest post at
http://www.thefoundrynuke.com/the-foundry-nuke-6-3v7-is-now-available/
'Snow White and the Huntsman" - New Trailer and 5 Minute Preview
for the upcoming movie "Snow White and the Huntsman" starring Kristen
Stewart, Charlize Theron, Chris Hemsworth, Sam Claflin, Ray Winstone, Ian
McShane, Eddie Izzard, Bob Hoskins, and Toby Jones.
You may view the latest post at
http://www.thefoundrynuke.com/snow-white-and-the-huntsman-new-trailer-and-5-minute-preview/
Friday, March 9, 2012
The Foundry Hiero Has Arrived
and review for visual effects. HIERO 1.0 makes it easy to conform edit decision
lists, parcel out VFX shots to NUKE and review multiple versions within the
context of the edit. HIERO is the timeline NUKE has been waiting for, but also
enables collaborative working with other editorial, VFX and finishing tools.
You may view the latest post at
http://www.thefoundrynuke.com/the-foundry-hiero-has-arrived/
Friday, March 2, 2012
Wednesday, February 1, 2012
Old School Effects - Making of Titanic Video
It's pretty amazing how good the effects look after all these years, it truly
was way ahead of it's time. What do you think about the Visual Effects in
Titanic? Do they stand up against today's top work?
You may view the latest post at
http://www.thefoundrynuke.com/old-school-effects-making-of-titanic-video/
Tuesday, January 31, 2012
Class: Nuke for After Effects Users in Seattle
2012 to bring you this unique Friday class that will explore and demonstrate the
key features of Nuke as compared to After Effects, and equip attending artists
with a basic understanding of Nuke's powerful workflow.
Nuke has become the power driver of [...]
You may view the latest post at
http://www.thefoundrynuke.com/class-nuke-for-after-effects-users-in-seattle/
Tuesday, January 17, 2012
HIERO Open Beta Launches Today - The Foundry
sit in the VFX pipeline, doing the initial conform, putting plates online and
then sitting at the heart of the daily review process.
You may view the latest post at
http://www.thefoundrynuke.com/hiero-open-beta-launches-today-the-foundry/
Tuesday, December 6, 2011
Motion Media Customer Spotlight: Hinge Digital
NukeX and Mari are also being used for Brightwood the movie.
You may view the latest post at
http://www.thefoundrynuke.com/motion-media-customer-spotlight-hinge-digital/
Thursday, November 3, 2011
The Foundry Releases Ocula 3.0
use and capable of producing higher quality results than ever before. Current
Upgrade promotion going on, save up to 25% off. Call Motion Media at
310-450-4000 to get a quote.
You may view the latest post at
http://www.thefoundrynuke.com/the-foundry-releases-ocula-3-0/
Tuesday, September 13, 2011
The Foundry Announces Hiero VFX Project Management Software
HIERO is a desktop application for collaborative VFX workflow - a scriptable timeline tool that conforms edit decision lists and parcels out VFX shots to artists, allows progress to be viewed in context, and liberates your finishing systems and artists for more creative tasks.
HIERO has been built to work ‘out of the box’ with NUKE, and can also be custom-scripted to work with other applications in your facility.
Because HIERO is open and scriptable via the Python programming language, it is an editorial tool that fits naturally into any VFX pipeline.
If you would like to sign up for the BETA Click Here.
Friday, August 19, 2011
STORM 1.0v4 has been released!
For those shooting on EPIC using HDRx, STORM now provides access to review and export the underlying HDRx exposures, and benefits from a range of additional fixes and improvements.
STORM is your personal RED camera digital lab for MacBook Pro or Mac Pro, on-set or back at base. Get organised, make sure your pictures look great and deliver to edit or post in a standard format - using a flexible and easy to operate one-stop tool.
Monday, July 18, 2011
Nuke & NukeX 6.3 Released
The most anticipated release of the year is now available! The vast array of improvements and additions to NUKE and NUKEX 6.3 will blow you away.
This is our BIGGEST EVER release of NUKE, expanding the parameters of traditional compositing.
Production proven on Commercials and Episodic Television as well as Film, NUKE and NUKEX put more control into the hands of artists, ensuring they can stay in the software for longer and avoid round-trips to other departments.
Find out more and secure your copy today.
So, what's new?
3D Particles (X)
NUKEX's true 3D particle system integrates seamlessly with NUKE's 3D workspace.
Artists can create a range of particle effects quickly and effectively within the composite including breaking windows, dust, fire and rain. No need to go back and forth to an external 3D rendering package.
Planar Tracker (X)
Dramatically speed up common compositing tasks such as sign replacement, element inserts and clean plate generation, with NUKEX's Planar Tracker.
Any new element to be matched to a planar surface can easily be tracked, placed and animated.
Denoise (X)
Our Sci-Tech® Award winning research team have built on their 2007 FURNACE work to produce a completely new Wavelet-based Denoise algorithm, resulting in cleaner and more visually pleasing results with less artefacts.
Grid and Spline Warping
We've completely rewritten the Spline and Grid Warping tools in NUKE to make them more intuitive and accurate to use. The point and spline UI is shared with RotoPaint allowing the exchange of curves, attachment of spline and grid points to trackers, editing of animation in the curve editor / dope sheet and Python scripting support.
Audio Scratch Track
The Audio Scratch Track works with NUKEĆ¢€™s curve editor, allowing artists to match their VFX to audio cues and generate animation curves from audio waveforms.
Displacement Shader
This surface shader applies dynamic tessellation and displacement of 3D geometry at render time, resulting in quicker and higher quality 2D-3D stereoscopic conversion. This also has a similar effect on other 3D VFX compositing tasks such as virtual environment creation.
Deep Compositing
Deep Compositing allows artists to work with 'deep images' containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.