Tuesday, January 31, 2012

Class: Nuke for After Effects Users in Seattle

Motion Media & renowned NUKE Trainer Steve Wright head to SEATTLE on Feb. 10th,
2012 to bring you this unique Friday class that will explore and demonstrate the
key features of Nuke as compared to After Effects, and equip attending artists
with a basic understanding of Nuke's powerful workflow.

Nuke has become the power driver of [...]

You may view the latest post at
http://www.thefoundrynuke.com/class-nuke-for-after-effects-users-in-seattle/

Tuesday, January 17, 2012

HIERO Open Beta Launches Today - The Foundry

Hiero from The Foundry is now in open Beta. What is HIERO? HIERO is designed to
sit in the VFX pipeline, doing the initial conform, putting plates online and
then sitting at the heart of the daily review process.

You may view the latest post at
http://www.thefoundrynuke.com/hiero-open-beta-launches-today-the-foundry/

Tuesday, December 6, 2011

Motion Media Customer Spotlight: Hinge Digital

Hinge Digital uses NukeX and Mari to create Adidias spot featuring Josh Smith.
NukeX and Mari are also being used for Brightwood the movie.

You may view the latest post at
http://www.thefoundrynuke.com/motion-media-customer-spotlight-hinge-digital/

Thursday, November 3, 2011

The Foundry Releases Ocula 3.0

The Foundry released Ocula 3.0 today, which is now faster to set up, easier to
use and capable of producing higher quality results than ever before. Current
Upgrade promotion going on, save up to 25% off. Call Motion Media at
310-450-4000 to get a quote.

You may view the latest post at
http://www.thefoundrynuke.com/the-foundry-releases-ocula-3-0/

Tuesday, September 13, 2011

The Foundry Announces Hiero VFX Project Management Software

The Foundry announced a new software that will soon be in Beta call Hiero.

HIERO is a desktop application for collaborative VFX workflow - a scriptable timeline tool that conforms edit decision lists and parcels out VFX shots to artists, allows progress to be viewed in context, and liberates your finishing systems and artists for more creative tasks.

HIERO has been built to work ‘out of the box’ with NUKE, and can also be custom-scripted to work with other applications in your facility.

Because HIERO is open and scriptable via the Python programming language, it is an editorial tool that fits naturally into any VFX pipeline.

If you would like to sign up for the BETA Click Here.

Friday, August 19, 2011

STORM 1.0v4 has been released!


STORM, your on-set digital lab optimised for filmmakers shooting RED, is now updated to the RED 4.1 SDK and optimised for RED EPIC. Professional real-time picture tools and scopes allow you to review exposure, focus, latitude and audio, checking the creative vision as soon as raw media leaves your EPIC camera.



For those shooting on EPIC using HDRx, STORM now provides access to review and export the underlying HDRx exposures, and benefits from a range of additional fixes and improvements.

STORM is your personal RED camera digital lab for MacBook Pro or Mac Pro, on-set or back at base. Get organised, make sure your pictures look great and deliver to edit or post in a standard format - using a flexible and easy to operate one-stop tool.

Monday, July 18, 2011

Nuke & NukeX 6.3 Released



The most anticipated release of the year is now available! The vast array of improvements and additions to NUKE and NUKEX 6.3 will blow you away.

This is our BIGGEST EVER release of NUKE, expanding the parameters of traditional compositing.

Production proven on Commercials and Episodic Television as well as Film, NUKE and NUKEX put more control into the hands of artists, ensuring they can stay in the software for longer and avoid round-trips to other departments.

Find out more and secure your copy today.

So, what's new?

3D Particles (X)
NUKEX's true 3D particle system integrates seamlessly with NUKE's 3D workspace.
Artists can create a range of particle effects quickly and effectively within the composite including breaking windows, dust, fire and rain. No need to go back and forth to an external 3D rendering package.
Planar Tracker (X)
Dramatically speed up common compositing tasks such as sign replacement, element inserts and clean plate generation, with NUKEX's Planar Tracker.
Any new element to be matched to a planar surface can easily be tracked, placed and animated.
Denoise (X)
Our Sci-Tech® Award winning research team have built on their 2007 FURNACE work to produce a completely new Wavelet-based Denoise algorithm, resulting in cleaner and more visually pleasing results with less artefacts.
Grid and Spline Warping
We've completely rewritten the Spline and Grid Warping tools in NUKE to make them more intuitive and accurate to use. The point and spline UI is shared with RotoPaint allowing the exchange of curves, attachment of spline and grid points to trackers, editing of animation in the curve editor / dope sheet and Python scripting support.
Audio Scratch Track
The Audio Scratch Track works with NUKEĆ¢€™s curve editor, allowing artists to match their VFX to audio cues and generate animation curves from audio waveforms.
Displacement Shader
This surface shader applies dynamic tessellation and displacement of 3D geometry at render time, resulting in quicker and higher quality 2D-3D stereoscopic conversion. This also has a similar effect on other 3D VFX compositing tasks such as virtual environment creation.
Deep Compositing
Deep Compositing allows artists to work with 'deep images' containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.